He's fit...but not 'match fit'.
How many times have you heard someone say of a player.....He's fit, but he's not match fit.?
What does it mean? How can we be sure that a player is match fit? What can we do to get players match fit?
Match fitness can only come through playing games. Unfortunately, some have taken this to mean that a player needs to wait for a competitive game against another team before he can work on his match fitness. This is not true.
As I have said already, the only way to get match fit is to play games. If the right game is played in training then the coach can not only bring a player up to speed in terms of match fitness but can also set the limits for all players.
You see, match fitness is about how quickly a player can make a decision, how well he can react to a situation, how aware he is of the play around him. It has to be founded on physical fitness [particularly sharpness] but it is a 'brain' thing more than anything else.
When you hear people say that a player can't cope with the speed of the game, it doesn't mean that he cannot run as fast as the other players. It means his thinking, his reactions and his awareness are not as sharp as they should be.
So....what can coaches do?
The best games are based on the clock. Try playing a game, with normal rules except for the condition which allows each player a maximum of 3 seconds on the ball. Just count 1,2,3 when a player is in possession. This is better than calling for one toe-tap and/or one bounce. The best way to play this is to use one coach to referee and another to run the 3 second rule and blow only when this is broken.
If players really respond, cut it to 2 seconds. You will really only be able to do this after a number of weeks working on the former.
Another way to use the clock, is to decide on a certain number of seconds during which a team may score. Imagine the keeper kicks the ball out and a player gathers the ball at midfield. The coach/referee calls out a countdown......10, 9, 8 ,7 etc. The team must shoot for a score before 0 is reached. If the opposition wins the ball, the coach decides on the number from which to start the countdown [e.g. the opposition wins the ball only 45m from the goal. The coach needs to speed up their play, so he begins the countdown from 5.]
There are many modifications to such games...all based on working towards match fitness at speeds where opponents cannot hope to compete.
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